


The upside of this compared to a normal geometry cache is that you can keep working while the cache is happening in the background, so it’s much more interactive and there is less waiting time. And, it’s doing this intelligently, so it won’t re-cache frames if no changes have affected them, only the ones where you’ve made changes that need to be updated. When you hit play, it simply plays back the cached frames from memory, so you get a better frame rate than if Maya needed to calculate it when you hit play.
#Maya lt 2019 to maya 2019 skin#
Maya is continuously evaluating your scene, rigs, and skin bindings in the background and caching each frame into memory. This isn’t just a regular geometry cache. We think you’re going to be playblasting a lot less. Cached Playback speeds up animation playback so much that you can use playback directly in the viewport to evaluate your animations. You’re used to the regular way of animating – animate a bit, then go get a coffee while you wait for a playblast so you can see what your change looks like at your target framerate. If you’re an animator, we think you’re really going to like Cached Playback - a new background process that drastically increases the speed of animation playback directly in the viewport.
